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ALIFE: Vision Evolves
August 10th 2006Somewhere around day 30 and 32 some LOOK instructions became a universal feature of all the organisms. When I trace thru the code these LOOK instructions are actually being used. Immediately after the LOOK instruction is a OMOVE instruction. This causes the organism to move differently depending on what it sess. The LOOK arguments are like "0 1", which means the organism is looking at an adjacent square.
main: { 9 call 1 call 9 call 2 call call 6 Rn 51 R5! -37 1- <> R9! R2! < } row1: { HAS-NEIGHBOR 105 OMOVE EAT OMOVE EAT EAT OMOVE ?dup GROW OMOVE EAT EAT -26 EAT OMOVE OMOVE OMOVE EAT [b]LOOK-CELL[/b] OMOVE EAT OMOVE EAT } row2: { -13 -76 -50 OMOVE EAT [b]LOOK-SPORE[/b] OMOVE EAT MOOD OMOVE ?loop EAT -49 OMOVE EAT -39 OMOVE EAT [b]LOOK-SPORE[/b] } ...
ALIFE: New machine!
August 5th 2006So I wanted something faster to run One Year Of Alife... I went to startechpc.com (a local austin company) and bought a used PC for $500. It is over twice as fast as the previous machine. The funny thing is, it is one of those bullshit tricked out weenie machines that game playing fags use!!! You know, the ones with a clear plastic window showing the internals and various LED lights and neon plastic crap. What's funny is I always laughed at those pimped out, over clocked machines. And I laughed at the stupidity of the owners of such machines. But, now I am the owner of such a pimped out PC!!! Check it out: [url=http://www.stauffercom.com/alife/cpu.jpg]Ken's Pimped Out Alife box[/url] (the old ALIFE box is shown in the background) Anyway, the old box was giving me about 35 steps per seconds, this new machine is giving 81 steps per second. It's a 2.2 Ghz, AMD Athlon 3200+, running SuSe Linux 9.3
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