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MacOS Version Confusion & Status
January 19th 2023 @ 1:00amThe published version of the application on the App store requires MacOS 12.3 or later. My code doesn't require this, I just built the application incorrectly. I am now targeting version MacOS 10.15 for the final release. Sorry, this is kind of a show stopper for most users. I would NOT upgrade my computer just to run this. I may see how easy it is to issue an update. If it's trivial, I will make that change to the app store.
Status Update: I got sucked into Jury Duty but its over. I improved all the documentation to reflect the interrupt logic i am planning. I am fixing file reading speed. Removed 'CBEM', and 'Diagonal mode'. Added the new instruction modes. Added OPCODE'.
TODO: Roughly: Move Organism; Set MOUSE-POS; Tweak Energy; Edit Organism; Interrupts; READ/WRITE instructions.
Protect the SPAWN instruction
January 14th 2023 @ 1:00amI updated the release notes, because I discovered the SPAWN instruction ought to be protected in most sims. This is because it does not mutate the program before creating a new organism. If evolution comes up with SPAWN it can cause evolution to stop. (It just happened in one of my simulations).
When I release Evolve 5.0 at the end of this month, I will also release the source code for the the command line utility and the GUI. Plus all the stuff for generating the documentation, unit tests and this blog.
Back to Work
January 9th 2023 @ 1:00amI'm back to work. I was relaxing after getting the Evolve 5.0 product published to the App Store. I am working on making sure the people who download the simulator have stuff to do. Right now I am working on the activities pages to they are accurate.
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